With so many different tools available to teachers, we can now not only design more engaging ways for students to learn, but we can also give students opportunities to do more in the classroom. Students need to be more than just the creators, we should be empowering them as leaders as well. The “traditional” classroom structure of teacher-led, teacher-centered classroom has to move aside for students to drive their learning, to be empowered in a student-centered and student-driven classroom. By making choices about the types of activities they want to use, they become more empowered in their learning.
Tips on Promoting Student Empowerment:
Some of the ways to have students lead the class are by having them create activities and lessons using some of the tools we had been using in the class. Not only does this give them personalized practice with the content material, but it builds their technology skills, helps with problem solving, creativity, empowerment and really adds more meaning to their learning experience.
Some tools to try are:
Playposit: Students can watch and respond to interactive videos, or they could select a video and create their own lesson to share with the class.
EDPuzzle: Another option for creating interactive video lesson with open responses or checks for understanding along the way.
Formative: An interactive lesson can be created with a variety of question types, added content and great data to use for planning the next steps in the lesson or for having students track their growth and reflect. A great tool for formative assessments, for use in class or as student-paced practice.
Nearpod: It is easy to create interactive lessons which include multiple question formats, the ability to upload content, PhET simulations, BBC videos and 3D objects and virtual tours. A great way to immerse students in learning. Students enjoy creating lessons with Nearpod to practice the content or to teach peers about a topic of interest.
Kahoot! and Quizizz: Two options for game-based learning which have been great to engage students more in learning in the classroom, but also tools that students can use to create their own games, by focusing on the content they need to practice, making it more personal and authentic. It also creates more resources for the class as a whole to use.
Because of the availability of so many digital tools, learning is no longer confined to the physical classroom space, nor does the classroom teacher have to be the only person providing instruction. By giving more control to the students, where they are the creators and leaders of lessons, we empower them in learning.
Next steps
After trying this in the classroom, take time to have conversations with the students and ask for some honest feedback. What did the students like about being teacher for a day? What did they not like? How did it feel to be in control of the lesson, to decide how to teach, and experience being in the lead?